C64 OS v1.05 is now available!

Youtube: C64 OS
Twitter: Gregorio Naçu
Website: c64os.com

Robot Jet Action 2, Amiga

Robot Jet Action 2 is a continuation of the C64 hit game and this time the game is aimed for the Amiga range of computers. Expect more colours, more robots and more action!

The release plans, dates and more details will be announced early 2024.
While waiting for this new Amiga game you can play original Robot Jet Action for the Commodore 64 here: carrion64.itch.io/robot-jet-action. The development of the game can be followed at: retronavigator.com. You can also follow the YouTube channel here: retronavigator.

Ewe Woz ‘Ere DX 1.3 Update, Commodore 64

Baaary: Mutton Commando is a cyborg sheep from the distant future who must preserve the future of mutton-kind by defending the fields from an invasion of Traazkists led by the evil combat lizard, Traazk.

Armed with a basic plasma spitter, Baaary is teleported into the field where he must destroy meanies and collect charges to prime the gateway and clear the level.

Features
-12 levels across 6 different biomes.
-6 different weapons to collect.
-45 varieties of aliens across the 12 levels.
-Destructible terrain.
-Variable gravity.
-All new soundtrack.
-30 sound effects.
-High score table and best game saving.
-An extra hard nightmare mode can be unlocked by completing the game.
-Playable on PAL or NTSC Commodore 64s.

Download: ewewozere_dx_1.3.d64
Source: designchaos.itch.io

Super Bagman Arcade to Amiga Conversion Released!

Early November Vitno website shared News Jotd was working on Super Bagman, an Arcade to Amiga conversion. We have some great News for you today, the game has been released and you can download it here: SuperBagman_ADF.zip.

Super Bagman, a Labyrinth/Maze Arcade game from 1984 by Stern Electronics. Your character is a robber. Run around a mine collecting moneybags and depositing them in a wheelbarrow at the top of the screen. Climb ladders and ride elevators to avoid two angry miners. Grab pickaxes and other objects to temporarily stun your pursuers.

Here’s what Jotd had to say. Game is pretty complete by now with music by no9 (great conversions as always!) and a “very easy” mode which is default and allows the game to be playable. Arcade mode is also available, along with a lot of trainer options.
Source: eab.abime.net

Hunchback, Commodore 64

Well.Come. Back.

The Bells! The Bells!

Frankly, dear friends, I am unsure as to why the only discernible audio in the Commodore 64 version of Ocean’s “Hunchback” is the traditional 100+ year old ditty “The Teddy Bear’s Picnic”. Answers on a pike to: ouch, that’s my arse.

Hunchback then, at first glance, could almost (colour clash n00bs) be mistaken for a Spectrum game, however, the game itself is a joy to play and as simple as a flat cheese sandwich. You play Hunchback or Quasimodo from the literary pen of Victor Hugo, looking to emancipate your love, Esmerelda from the top of Notre Dame. Simple.

Well – not so, as you have to scale the merlons and run a gauntlet of agility, timing and youthfulness, all of which I fail in. Reminiscent of our friend from Pitfall, the game mechanics are straightforward, easy to pick up and a pleasure to enact. However – a walk in the park, it is not.

One of the most fun aspects of the game, as a whole, is that despite the clear and present simplicity of the entire premise, you remain steadfastly rubbish at it. Rather than frustrate you, this elicits continual glee from your stupid little headbox. It is genuinely fun to play, even, on the screens that have barely any adversaries, or obstacles at all. A feat of hook-ability, if I ever saw one.

For me personally, the nostalgia factor with Hunchback is so strong, I may well be verging on the Mega Bias, however, I will stick to my came to conclusion wot I did come to which is that Hunchback (with the benefit of Instaload) is a cracking game to fire up and have a 20 minutes blast at.

If you can get much further than level 8 – you’re doing very, very well.

It is clearly nothing complicated, but its worth its weight in bells.

Commodore User Issue 9: 4/5
YouTube: LogrusUK
Download: Hunchback

1994 Bomberman Clone Penguin Tower finally Released!

Penguin Tower is a 1994 Bomberman clone coded by Jani Hirvo and Scapegoat, graphics also by Jani Hirvo. Music and SFX by Feekzoid, Chris Lightfoot and AudioMaster J. Another game that was thought to be lost forever after the demise of the Commodore 64. But today we have some good News!

Frank Gasking just announced on Twitter that Penguin Tower has finally been released, and for free! Head over to the Games that weren’t website to read the whole story, it’s all very interesting.

Download: Game_Penguintower.zip
CSDb: Penguin Tower
C64 Crack: Penguin Tower+
Source: Frank Gasking
Commodore Format: issue-review-cf-44-may-1994

Abbey(s) of the Dead, Amiga

13th Century the Cathars were being expelled by the Catholic Church out of the Languedoc. Jean & Joan Raymond run to escape the crusaders, an abandoned church seems welcoming. This demo game comes as an .adf file usable on the Amiga (PAL) home computer. Requires minimum 1MB RAM (512KB/512KB or 1MB). The demo version gives you a limited area to explore on the original map with infinite lives. The full game release is expected by the end of November this year. Download: Abbeys_Demo_Amiga.zip

Emerald Caves, A New Emerald Mine Clone with 64 Brand New Levels for your Amiga!

Emerald Mine is a 1987 puzzle video game developed and published for Amiga and Atari ST by Kingsoft. The series follows mines filled with various gems, such as emeralds. It is a Boulder Dash clone in which the player completes levels by collecting a specific amount of gems before reaching the exit. Emerald Mine was Kingsoft’s best-selling title with reviews generally favourable, and spawned several sequels.

Emerald Caves is an Emerald Mine clone, a nod to the past and features 64 brand new levels to test your skills. Challenging but fun! Emerald Caves is available for OCS and AGA Amiga.
Grab the download here: EmeraldCaves.adf

Classic Top Down Action Game Tower of Evil Released for the Commodore 64!

Tower of Evil, originally a game for the C16/Plus/4, Vic-20 and ZX Spectrum was released by Excess today for the Commodore 64.

You play the role of Andros who was banished years ago by King Salimos and can only return when he returns kidnapped Princess Diana and the King's lost treasure taken by an evil Necromancer. You have journeyed to the Necromancer's home, The Tower of Evil to retrieve the stolen treasure and Princess Diana in this top view flick-screen game. Starting on the ground floor, you must search the rooms looking for treasure and a key to use a magic stairway to move up a floor to finally reach the seventh floor where the Princess is.

Occupying each floor are various creatures that need to be avoided or shot with fireballs from your fingertips and if you touch a creature then you lose one of five lives but a goblet will give you invincibility for a limited time. Once you reach the seventh floor you must find a chest to place the treasure in before finding and rescuing the Princess who will disappear and you have to start the whole quest again. Two players can play and each player takes it in turns to play when the other player is killed.

Download: Tower of Evil+2HDG [EX].d64
Source: CSDb


Robot Jet Action C64 Game Coming to Amiga

It’s been over a year since Robot Jet Action was released on the Commodore 64. Retronavigator just announced they are working on Robot Jet Action for the Amiga. Not much is known just yet, but there is a new teaser video and a small amount of info shared.

-Super early development stage
-Final game title still to be decided
-Release date not decided yet – will take some time for sure
-5 years old code resurrected and adapted in 2023
-Will work on every Amiga in 50 FPS! (512kb+512kb)
-100+ colours on screen with copper effects
-Developed in Blitz Basic 2 + M68k Assembly
-Temporarily used music by Lizard aka Magnar of Censor Design and Nah-Kolor

We will be keeping a close eye on development for this game, in the meantime check out the video. Source: retronavigator.com

Raistlin from Genesis Project Shares Some Early C64 Demo Source Code

Raistlin from the well known C64 demo group Genesis Project, has kindly shared some of his early demo source code.

“After a discussion on this on CSDb, I decided to finally make the sourcecode to some of the earlier demos that I’ve worked on (Delirious 11 and The Dive) public. So, in theory, you should be able to build those demos. I’ve also added X Marks the Spot and Memento Mori sourcecode, too. Flame on, coders, flame on – go look at that awful spidery mess of shit code ;p”
Download: github.com
Twitter: Raistlin/G*P

The Chaos Engine on the Commodore 64?

Some interesting new updates from Marv today over on Twitter. If you don’t know who Marv is, then you’re in for a real treat! This talented chap has decided to create a Commodore 64 version of the classic Amiga game The Chaos Engine, and boy is it looking good so far! Below is the latest tweet update, showing some gameplay and a fantastic SID rendition of the The Chaos Engine theme. It’s early days, but were keeping our fingers crossed that this will eventually turn into a full game release, how cool would that be!

Twitter: @MoreC64

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