Robocop AGA Work in Progress, Commodore Amiga

Way back in early October 2021, Daniel Allsopp started work on an Amiga AGA version of the classic Amiga game Robocop. The engine runs in 64 colours, utilising 64 pixel wide sprites for the background parallax on level 1, and a 4x fetch mode. Graphics were converted from the arcade originals, and reduced down with Paint and Photoshop into various banks of 16 colours. Daniel recently shared his latest update, and it's looking amazing. As this is an ongoing work in progress project, there is no download, and it will be a long time before any kind of official release. However, you can follow Daniels progress from the thread on the English Amiga Board.

Latest Updates
-Palette Optimisations
-Optimised RoboCop Sprites
-RoboCop Animations
-Reworked HUD
-Working Game Options
-Player Input
-Investigation 304
-Firearms
-Blacker Than Black Fixes

Classic Arcade game Turbo Outrun makes its debut on the Commodore Plus/4!

Turbo Outrun has been released on the Commodore Plus/4. Here's a few words from Csabo from Plus/4 World.

The wait is over! TCFS pulls of the impossible once again, the highly anticipated conversion the classic arcade game Turbo Outrun makes its debut on the Commodore Plus/4!

Turbo Outrun, originally developed and published by Sega in 1989, has captivated players with its fast-paced gameplay and thrilling races. For the first time, Commodore Plus/4 owners will have the opportunity rev their engines and leave the other cars on the road in the dust. Watch out for those pesky cops though! Can you drive fast enough to make sure your girlfriend Norma doesn't leave you?

It's no hyperbole that Turbo Outrun is the best racing simulator on our system: great gameplay, awesome graphics with a great sound track. All this can be yours for the price of... absolutely free! What are you waiting for, go download it now! Also check out the companion demo: Turbo Outrun Music Box.

Download: turbo_outrun.zip
Source: Csabo, Plus/4 World

Yeti Mountain, A New Game from Protovision for your Commodore 64!

Another skier missing on yeti mountain! It’s been happening a lot lately, but this last disappearance is different, at least to me. Chris Piriah is my friend. He was a ski instructor and in excellent physical condition. He knows his way around mountain ranges. This doesn’t sound right. I need to head on over to Yeti Lodge Resort and find out what has happened to him.

Yeti Mountain is a multi-genre interactive adventure game developed by a talented team headed by Russell Mills. Spread out across three distinct episodes as you set out to Yeti Lodge Resort to investigate the suspicious disappearance of your best friend Chris.

Follow this link for more info and to grab the download.

Spheroid, A New Puzzle Game for the Commodore Amiga

Spheroid is a puzzle game for the Commodore Amiga in which you guide a metal sphere around a maze of tiles towards the exit tile, within a time limit and set number of moves. The maze is comprised of various hazards and tile types, each having a different effect on the metal sphere. There are 50 levels to solve.

Download: Spheroid.zip
Source: andyvaisey.itch.io

Castlevania AGA, Commodore Amiga

A remake of the 1986 original but with visuals inspired by Castlevania Chronicles and other non-8 bit titles in the series.  The  goal was to provide a playable and pure version of the original Castlevania but with an Amiga flavour. Not a port of the Sharp X68000 or PlayStation "Castlevania Chronicles" game, it only happens to use many level tiles and sprites from that game because it's a practical rendition of how OG Castlevania would look in 16-bit or 32-bit. For the Sharp X68000/Castlevania Chronicles Amiga project check this developer.

Download: CastlevaniaAGA.lha

Terryble Knight Amiga Demo using Redpill Game Engine

Terryble Knight is an Action and platform videogame where you control a Knight fighting against Zombies. It is a demo project for the Redpill Amiga game creator. The game is based on the Godot example project by Ansimuz. It uses Ansimuz gfx and contains two tracks by Fireb0y. Requirements, an AGA Amiga. Tested on an Amiga 1200 + 4MB RAM.

Download: TerrybleKnightDemo.lha
Source: aminet

Hyperborea Resurrected, Real Bullet Hell for Stock Amiga 1200

Hyperborea Resurrected is a new shoot em-up for the Amiga 1200. Currently two people are working on the game, Daniel Müßener and Torben B. Larsen (the original graphician and designer of classic Amiga 500 titles such as Hybris and Battle Squadron). Together they have been working really hard on this game. So far their work in progress video is up to version three, which you can take a look at over on their YouTube channel. There is no demo download, still early days, but you can keep up to date with further progress on the forum thread on the English Amiga Boards.

MeetBall is a multiplayer bat & ball game, although you can play solo too.
Honestly though, playing solo isn't fun. It's called MeetBall for a reason.

Highlights:
- 1-4 simultaneous players
- Supports joystick(s) with parallelport adapter or keyboard (see FAQ)
- Timerbased brickdrops
- In-game "shop"

Initial ball speed is affected by the number of players but can be customized.

Download here: github.com/fredrik-m-j/MeetBall/releases
Source: aminet.net

Delve Deeper, a heretical roguelike dungeon crawler for the Commodore 64

The world is at peace, and evil has been vanquished... Necromancers grow medicinal herbs and dark knights have opened weapon shops. But for the ones crazy or bored enough of this idylliac lifestyle, there is one place to really feel alive again: the Chasm of Evil, the last evil stronghold in the world. It's a magical labyrinth of ever-changing rooms that spawn deep underground, which promise excitement, riches... and death to the daring. Will YOU emerge victorious from its depth?

Featuring:
- Exciting old-school 8-bit gameplay and hires C64 graphics!
- Randomly selected rooms: no run is like the next
- Selectable depth
- 3 difficulty levels
- More than 20 different enemies
- Multiple boss monsters
- Mini quests, shops, and helpers
- Event rooms
- New Game plus features with increased difficulty
- More than 120 sprites!

Download: DelveDeeper 1.2.zip

The Chaos Engine on the Commodore 64? New Video!

A while back we shared some interesting News regarding a work in progress demo of The Chaos Engine for the Commodore 64. To be honest though, this could be just proof of what is possible on the humble Commodore 64. The coder (Marv) so far, has never mentioned that it will ever become a full game, but we can only hope! Marv recently shared his latest video showing shooting recoil effects, just like the original game! It's certainly an impressive achievement so far, let's hope there's more to come!

Fragile Gamebert, Commodore 64

Get ready for the upcoming Gamebert Awards! The Gamebert trophy is made of fine glass and needs to be transported from the factory to the ceremony venue before it starts. Time is running out, and we need someone reliable to handle this task. Are you up for it? Join us in ensuring the safe delivery of the Gamebert trophies to the ceremony!

Head over to frodewin.itch.io for more info.
Download: fragilegamebert.prg

 

Santa's Troubles, Commodore 64

I hope you all had a great Christmas this year, received all the presents you hoped for and spent some quality time with your friends and family. I'm currently catching up on the Commodore News after a couple of weeks of bad flu. This game may be late to CommodoreBlog, but I still think it deserves a mention, as some of us are still enjoying the festivities, turning our holiday into a long Christmas. At least that's what I do. Anyway here's a Commodore 64 Christmas game called 'Santa's Troubles' by lowcarb that I have enjoyed playing these last couple of days.

Story
A few days before Christmas, the toys to be distributed to all the children of the world have now been packaged in Santa's workshop. Unfortunately, a gang of criminals decided to steal part of the gift packages to resell them on the black market. The criminals then went to the North Pole and entered the workshop stealing as many packages as possible and, after loading their truck, fled. Shortly afterwards, one of the village elves noticed what had happened and immediately raised the alarm. Santa Claus then hastily prepared the sleigh complete with reindeer and following the tracks left by the fugitives in the snow he reached the nearest town, where the criminals had set up their den and where they had unloaded the loot. Now Santa Claus will have to work hard to recover the stolen goods.

Download: santa'stroubles.d64


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