The Secret of Monkey Island, Commodore 64

In The Secret of Monkey Island, you play the role of Guybrush Threepwood, a young man who has just hit the shores of Mélée Island (somewhere in the Caribbean). Our naive hero’s travels have led him to Mélée Island in a quest to fulfill his life’s ambition...to become a fierce, swashbuckling, bloodthirsty Pirate. Unbeknown to Guybrush, however, there have been some strange happenings in the area surrounding Mélée Island and the more mysterious Monkey Island. As he walks into this maelstrom of mystery, Guybrush will soon be very aware that things are not what they appear to be, that even bloodthirsty pirates can be scared, and that there’s more to being a pirate than swinging a sword and drinking grog!

Although you may have played other Lucasfilm games, there are a few differences in the C64 Version of The Secret of Monkey Island that you should be aware of. The interface of this game is not a SCUMM interface. So there are no animations in the game and the verb and objects are used slightly different than you might know from SCUMM games. Nevertheless, you do not need to “double-click” on objects to use or activate them. A single click of the controller button should be used consistently throughout the game.

Download: The Secret of Monkey Island.zip
Source: CSDb

Codemasters Stuntman Seymour for Amiga recovered

1993 Codemasters Amiga game Stuntman Seymour has been recovered. The full game is now available to download in various formats including floppy .adf and WHDLoad. Head over to gamesthatwerent.com to read more information about the game and how it was found after all these years.

Download: Game_StuntmanSeymour.zip

A China Miner Christmas! New Remake by Arlasoft for the Commodore 64

Miner Wally returns in this Christmas-themed revamp of the infamously difficult C64 single-screen platformer from 1984. But a bit of snow and a Santa costume isn't the only thing that's changed, Wally has now developed his athletic abilities beyond recognition to give you the player a fighting chance of actually completing a level and hopefully having a lot more fun along the way..

The entire game has been re-written from the ground up complete with 'modern' controls and physics together with fairer collision detection to allow your character to nimbly traverse around the screen in a more contemporary fashion, whilst retaining the THIRTY fiendish level designs from the original that 99.99% of players never managed to reach, due to the bizarre control scheme and need for split-second timing.

Download: cminerx_100.d64

Retro Rewind: Deathflood Dungeon of Doom, Commodore 64

Hidden deep in the mountains, the abandoned stronghold rises before you. Once owned by an evil necromancer, who died during a dark ritual. You’ve heard of tales about incredible riches, but no one has told you about the vicious trap to repel intruders. Will the Deathflood swallow you up or can you escape with enough loot to change your fate?

In this game you are locked deep down in a dark dungeon full of evil creatures, traps and a constantly rising flood. Your main goal is quite simple: To escape this hostile place…alive. At second glance, your quest might not be as easy as expected. There are additional objectives, hidden secrets, some nasty pitfalls and several choices to make.

-Three worlds with unique graphics, foes, gameplay and soundtracks
-19 very individual levels, most with several paths to finish
-Choose between two heroes with different strengths
-Multiple game goals and game endings
-PAL/NTSC support
-Protopad support
Download the game here: deathflood_dod_build_2023_04_27.d64

Roguebot, Commodore 64

In the early sixties, NASA scientists detected a strange celestial body, that was slowly heading towards Earth, and they calculated a certain impact 60 years into their future. Based on intercepted radio transmissions from this asteroid-like body, they determined, that it was purposely guided. To avoid global panic, they decided to keep this find a secret, and sent an armed robot to intercept the body and exterminate the evil entities on board, smirkingly called the seven wizards.

Now over 60 years later, the probe with the robot has landed on the asteroid, but there is not a single scientist alive from the original crew. Scattered documents found in a mouldy box in a NASA basement is all that is left. Apparently, the robot has to be controlled using punch cards, and due to the asteroid’s rotation, there is only a small period of time for sending the list of punch cards to execute during the next rotation.

Roguebot is a deck builder rogue-like dungeon crawler game for the C64.
-More than 50 different cards
-Sixteen different enemy classes
-Random generated dungeons
-Autosave at each level start
Download the game here: roguebot.d64

Spelunky64, Paul Koller Teases his New C64 Game with a Brand New Trailer!

Paul Koller just dropped a brand new trailer for his upcoming C64 platformer Spelunky64, and boy are we excited! Code by Paul Koller. Music and sfx by Mikkel Hastrup. Game will be available soon. Check out the video below.

Yewdow, Commodore Plus/4

In Yewdow you control a robot that marks out a route with arrows for a car that has no driver! Despite this formality, the car still seems to drive just fine. Your main focus is to collect all the flags on the screen laying out the arrows in their pathway until the last flag is collected. The game really is that simple. Early levels are very easy with only a weird ghost cat occasionally running into you, easy to avoid, more an annoyance than any real problem. As you would expect later levels become a little more challenging. My first experience of this game was on the ZX Spectrum, a nice version with some pleasant cutesy music playing in the background. From what I can tell the games original roots are Japanese with many different versions released for various Vintage computers. You can download load them all here. Today I want to share the Commodore Plus/4 version, which was released this year by Inufuto.

Download: yewdow.prg
Source: plus4world.powweb.com

NinjFeratu, A New Ninja Platformer for Amiga

Sakai, 13th century A.D. , on a dark night when Yoshi’s family had a quiet dinner, they were attacked by an evil Vampire who had come to the island on a ship from China in search of new blood. He brutally entered the house and killed Yoshi’s entire family, “” and turned him into a vampire. Yoshi was a Shinobi apprentice who saw how this vampire cut short his life and that of his relatives in a tragic way, he swore revenge to the vampire and set out to find and destroy him at any cost.

Currently the game is still in development, but you can purchase a current working version for 5.95€ EUR. NinjFeratu requires any Amiga with 1MB chip ram + 512KB. Like most new games these days an Amiga 1200 is recommended but is not mandatory. Head over to amiten.itch.io to grab a copy.

Learn the art of developing a C64 game with POLAR BEAR IN SPACE!

Fans of the modern day C64 title POLAR BEAR IN SPACE! might be interested to know that coder Silvan Reinhold has published a book providing retrospective insights to his coding experience on the game project.

Titled The Art and Development of 8-Bit games with POLAR BEAR IN SPACE!, Silvan lifts the veil on the behind the scenes creative process and is a great read to those interested in writing their own games or to those who are curious about the inner workings of development projects.

The Art and Development of 8-Bit games with POLAR BEAR IN SPACE! is available now from Amazon in three different formats - Hardcover, Paperback, and Kindle Edition.

Links:
Amazon UK
Amazon USA
Amazon Australia

Tetris Recoded by RetroBytes, Commodore 64

Tetris is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing.

I’m not going to waste time describing how to play Tetris. I’m pretty sure this is one of the most worldwide known games, along with Mario Bros. and Sonic. However I do have some good News to share today. RetroBytes group recently released a new Tetris clone for the Commodore 64 which came first place at LuheCon³ Demo Party in the mixed game category. Download it here: TETRIS recoded.d64

Retro Rewind: NewsStand, Commodore 64

NewsStand is a very unique game for the Commodore 64 (made by AGPX and Phobos), in which our hero Joseph has to collect the money in order to buy cassette tapes with the legendary games for the C64, but many enemies will try to stop him! In Italy, in the 80s, these cassettes were sold on news stands and it was a thrill every time to return home and try them all. In memory of those magical moments, we made this video game.

Download:
NewsStand_EN_PAL v1.1.zip
Source: agpx.itch.io

Santa's Workout 3, Festive Fun on the Commodore 64!

It's Christmas Eve. Santa has to deliver the gifts, but be careful, so you don't wake up the kids or pets! Santa will fall from the chimney and your task is to find the Christmas tree somewhere in the house. Every time you walk, enter a door, or move a piece of furniture, a sound is generated. There are lying some slippers around the houses, which will make your movement silent for a while. Don't let your sneak meter get full! The game is tested on real hardware, TheC64, and VICE emulator. The game will run in PAL and NTSC modes, but it's not optimized for NTSC.

Download the game here: santa3.d64
Source: vector5games.itch.io


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