Robot Jet Action 2is a continuation of the C64
hit game and this time the game is aimed for the Amiga range of
computers. Expect more colours, more robots and more action!
The release plans, dates and more details will be announced early 2024. While waiting for this new Amiga game you can play original Robot Jet Action for the Commodore 64 here: carrion64.itch.io/robot-jet-action. The development of the game can be followed at: retronavigator.com. You can also follow the YouTube channel here: retronavigator.
Baaary: Mutton Commando is a cyborg sheep from the distant future who
must preserve the future of mutton-kind by defending the fields from an
invasion of Traazkists led by the evil combat lizard, Traazk.
Armed with a basic plasma spitter, Baaary is teleported into the
field where he must destroy meanies and collect charges to prime the
gateway and clear the level.
Features -12 levels across 6 different biomes. -6 different weapons to collect. -45 varieties of aliens across the 12 levels. -Destructible terrain. -Variable gravity. -All new soundtrack. -30 sound effects. -High score table and best game saving. -An extra hard nightmare mode can be unlocked by completing the game. -Playable on PAL or NTSC Commodore 64s.
Early November Vitno website shared
News Jotd was working on Super Bagman, an Arcade to Amiga conversion.
We have some great News for you today, the game has been released and
you can download it here: SuperBagman_ADF.zip.
Super
Bagman, a Labyrinth/Maze Arcade game from 1984 by Stern Electronics.
Your character is a robber. Run around a mine collecting moneybags and
depositing them in a wheelbarrow at the top of the screen. Climb ladders
and ride elevators to avoid two angry miners. Grab pickaxes and other
objects to temporarily stun your pursuers.
Here’s what Jotd had to say. Game
is pretty complete by now with music by no9 (great conversions as
always!) and a “very easy” mode which is default and allows the game to
be playable. Arcade mode is also available, along with a lot of trainer
options. Source: eab.abime.net
Frankly, dear friends, I am unsure as to why the only discernible audio in the Commodore
64 version of Ocean’s “Hunchback” is the traditional 100+ year old ditty “The
Teddy Bear’s Picnic”. Answers on a pike to: ouch, that’s my arse.
Hunchback then, at first glance, could almost (colour clash n00bs) be mistaken for a
Spectrum game, however, the game itself is a joy to play and as simple as a flat
cheese sandwich. You play Hunchback or Quasimodo from the literary pen of
Victor Hugo, looking to emancipate your love, Esmerelda from the top of Notre
Dame. Simple.
Well – not so, as you have to scale the merlons and run a gauntlet of agility, timing and
youthfulness, all of which I fail in. Reminiscent of our friend from Pitfall,
the game mechanics are straightforward, easy to pick up and a pleasure to
enact. However – a walk in the park, it is not.
One of the most fun aspects of the game, as a whole, is that despite the clear and present
simplicity of the entire premise, you remain steadfastly rubbish at it. Rather
than frustrate you, this elicits continual glee from your stupid little
headbox. It is genuinely fun to play, even, on the screens that have barely any
adversaries, or obstacles at all. A feat of hook-ability, if I ever saw one.
For me personally, the nostalgia factor with Hunchback is so strong, I may well be verging on the Mega
Bias, however, I will stick to my came to conclusion wot I did come to which is
that Hunchback (with the benefit of Instaload) is a cracking game to fire up
and have a 20 minutes blast at.
If you can get much further than level 8 – you’re doing very, very well.
It is clearly nothing complicated, but its worth its weight in bells.
Penguin Tower is a 1994 Bomberman clone coded by Jani Hirvo and
Scapegoat, graphics also by Jani Hirvo. Music and SFX by Feekzoid, Chris
Lightfoot and AudioMaster J. Another game that was thought to be lost
forever after the demise of the Commodore 64. But today we have some
good News!
Frank Gasking just announced on Twitter that Penguin Tower has finally been released, and for free! Head over to the Games that weren’t website to read the whole story, it’s all very interesting.
After almost 30 years, Penguin Tower has finally been finished and released for the #Commodore64. A long journey for a great Bomberman clone that #GTW has been gently nudging the coder about finishing for some time. Thank you Jani!! ❤️https://t.co/FgO1hJgibLpic.twitter.com/20l5aHlIMP
13th Century the Cathars were being expelled by the Catholic Church out
of the Languedoc. Jean & Joan Raymond run to escape the crusaders,
an abandoned church seems welcoming. This demo game comes as an .adf
file usable on the Amiga (PAL) home computer. Requires minimum 1MB RAM
(512KB/512KB or 1MB). The demo version gives you a limited area to
explore on the original map with infinite lives. The full game release
is expected by the end of November this year. Download: Abbeys_Demo_Amiga.zip
Emerald Mine is a 1987 puzzle video game developed and published for
Amiga and Atari ST by Kingsoft. The series follows mines filled with
various gems, such as emeralds. It is a Boulder Dash clone in which the
player completes levels by collecting a specific amount of gems before
reaching the exit. Emerald Mine was Kingsoft’s best-selling title with
reviews generally favourable, and spawned several sequels.
Emerald
Caves is an Emerald Mine clone, a nod to the past and features 64 brand
new levels to test your skills. Challenging but fun! Emerald Caves is
available for OCS and AGA Amiga. Grab the download here: EmeraldCaves.adf
You play the role of Andros who was banished years ago by King Salimos
and can only return when he returns kidnapped Princess Diana and the
King's lost treasure taken by an evil Necromancer. You have journeyed to
the Necromancer's home, The Tower of Evil to retrieve the
stolen treasure and Princess Diana in this top view flick-screen game.
Starting on the ground floor, you must search the rooms looking for
treasure and a key to use a magic stairway to move up a floor to finally
reach the seventh floor where the Princess is.
Occupying each floor are
various creatures that need to be avoided or shot with fireballs from
your fingertips and if you touch a creature then you lose one of five
lives but a goblet will give you invincibility for a limited time. Once
you reach the seventh floor you must find a chest to place the treasure
in before finding and rescuing the Princess who will disappear and you
have to start the whole quest again. Two players can play and each
player takes it in turns to play when the other player is killed.
It’s been over a year since Robot Jet Action was released
on the Commodore 64. Retronavigator just announced they are working on
Robot Jet Action for the Amiga. Not much is known just yet, but there is
a new teaser video and a small amount of info shared.
-Super early development stage -Final game title still to be decided -Release date not decided yet – will take some time for sure -5 years old code resurrected and adapted in 2023 -Will work on every Amiga in 50 FPS! (512kb+512kb) -100+ colours on screen with copper effects -Developed in Blitz Basic 2 + M68k Assembly -Temporarily used music by Lizard aka Magnar of Censor Design and Nah-Kolor
We will be keeping a close eye on development for this game, in the meantime check out the video. Source: retronavigator.com
Raistlin from the well known C64 demo group Genesis Project, has kindly shared some of his early demo source code.
“After
a discussion on this on CSDb, I decided to finally make the sourcecode
to some of the earlier demos that I’ve worked on (Delirious 11 and The
Dive) public. So, in theory, you should be able to build those demos.I’ve
also added X Marks the Spot and Memento Mori sourcecode, too. Flame on,
coders, flame on – go look at that awful spidery mess of shit code ;p” Download: github.com Twitter: Raistlin/G*P
Some interesting new updates from Marv today over on Twitter. If you
don’t know who Marv is, then you’re in for a real treat! This talented
chap has decided to create a Commodore 64 version of the classic Amiga
game The Chaos Engine,
and boy is it looking good so far! Below is the latest tweet update,
showing some gameplay and a fantastic SID rendition of the The Chaos
Engine theme. It’s early days, but were keeping our fingers crossed that
this will eventually turn into a full game release, how cool would that
be!
C64 'The Chaos Engine' - Started on the enemy generators (appear from the trees), Map modification in-game (collecting keys) and the gold coins now disappear after a few seconds. #C64#RetroGamepic.twitter.com/k0c7akSvYO