1994 Bomberman Clone Penguin Tower finally Released!

Penguin Tower is a 1994 Bomberman clone coded by Jani Hirvo and Scapegoat, graphics also by Jani Hirvo. Music and SFX by Feekzoid, Chris Lightfoot and AudioMaster J. Another game that was thought to be lost forever after the demise of the Commodore 64. But today we have some good News!

Frank Gasking just announced on Twitter that Penguin Tower has finally been released, and for free! Head over to the Games that weren’t website to read the whole story, it’s all very interesting.

Download: Game_Penguintower.zip
CSDb: Penguin Tower
C64 Crack: Penguin Tower+
Source: Frank Gasking
Commodore Format: issue-review-cf-44-may-1994

Abbey(s) of the Dead, Amiga

13th Century the Cathars were being expelled by the Catholic Church out of the Languedoc. Jean & Joan Raymond run to escape the crusaders, an abandoned church seems welcoming. This demo game comes as an .adf file usable on the Amiga (PAL) home computer. Requires minimum 1MB RAM (512KB/512KB or 1MB). The demo version gives you a limited area to explore on the original map with infinite lives. The full game release is expected by the end of November this year. Download: Abbeys_Demo_Amiga.zip

Emerald Caves, A New Emerald Mine Clone with 64 Brand New Levels for your Amiga!

Emerald Mine is a 1987 puzzle video game developed and published for Amiga and Atari ST by Kingsoft. The series follows mines filled with various gems, such as emeralds. It is a Boulder Dash clone in which the player completes levels by collecting a specific amount of gems before reaching the exit. Emerald Mine was Kingsoft’s best-selling title with reviews generally favourable, and spawned several sequels.

Emerald Caves is an Emerald Mine clone, a nod to the past and features 64 brand new levels to test your skills. Challenging but fun! Emerald Caves is available for OCS and AGA Amiga.
Grab the download here: EmeraldCaves.adf

Classic Top Down Action Game Tower of Evil Released for the Commodore 64!

Tower of Evil, originally a game for the C16/Plus/4, Vic-20 and ZX Spectrum was released by Excess today for the Commodore 64.

You play the role of Andros who was banished years ago by King Salimos and can only return when he returns kidnapped Princess Diana and the King's lost treasure taken by an evil Necromancer. You have journeyed to the Necromancer's home, The Tower of Evil to retrieve the stolen treasure and Princess Diana in this top view flick-screen game. Starting on the ground floor, you must search the rooms looking for treasure and a key to use a magic stairway to move up a floor to finally reach the seventh floor where the Princess is.

Occupying each floor are various creatures that need to be avoided or shot with fireballs from your fingertips and if you touch a creature then you lose one of five lives but a goblet will give you invincibility for a limited time. Once you reach the seventh floor you must find a chest to place the treasure in before finding and rescuing the Princess who will disappear and you have to start the whole quest again. Two players can play and each player takes it in turns to play when the other player is killed.

Download: Tower of Evil+2HDG [EX].d64
Source: CSDb


Robot Jet Action C64 Game Coming to Amiga

It’s been over a year since Robot Jet Action was released on the Commodore 64. Retronavigator just announced they are working on Robot Jet Action for the Amiga. Not much is known just yet, but there is a new teaser video and a small amount of info shared.

-Super early development stage
-Final game title still to be decided
-Release date not decided yet – will take some time for sure
-5 years old code resurrected and adapted in 2023
-Will work on every Amiga in 50 FPS! (512kb+512kb)
-100+ colours on screen with copper effects
-Developed in Blitz Basic 2 + M68k Assembly
-Temporarily used music by Lizard aka Magnar of Censor Design and Nah-Kolor

We will be keeping a close eye on development for this game, in the meantime check out the video. Source: retronavigator.com

Raistlin from Genesis Project Shares Some Early C64 Demo Source Code

Raistlin from the well known C64 demo group Genesis Project, has kindly shared some of his early demo source code.

“After a discussion on this on CSDb, I decided to finally make the sourcecode to some of the earlier demos that I’ve worked on (Delirious 11 and The Dive) public. So, in theory, you should be able to build those demos. I’ve also added X Marks the Spot and Memento Mori sourcecode, too. Flame on, coders, flame on – go look at that awful spidery mess of shit code ;p”
Download: github.com
Twitter: Raistlin/G*P

The Chaos Engine on the Commodore 64?

Some interesting new updates from Marv today over on Twitter. If you don’t know who Marv is, then you’re in for a real treat! This talented chap has decided to create a Commodore 64 version of the classic Amiga game The Chaos Engine, and boy is it looking good so far! Below is the latest tweet update, showing some gameplay and a fantastic SID rendition of the The Chaos Engine theme. It’s early days, but were keeping our fingers crossed that this will eventually turn into a full game release, how cool would that be!

Twitter: @MoreC64

Super Bagman Arcade to Amiga Conversion Coming

Jotd over on English Amiga Board recently announced he’s working on another Arcade to Amiga conversion. This time he has chosen Super Bagman, a Labyrinth/Maze Arcade game from 1984 by Stern Electronics. Your character is a robber. Run around a mine collecting moneybags and depositing them in a wheelbarrow at the top of the screen. Climb ladders and ride elevators to avoid two angry miners. Grab pickaxes and other objects to temporarily stun your pursuers.

Here’s what Jotd had to say. “Converted from the original Z80 disassembly from the Arcade game, this Bagman follow up has 5 screens instead of 3 and difficulty went from “hard” to “brutal” in the process. There are strategies to complete the first level, though, I did that a few years ago. No playable version released yet, just a video.”
Source: eab.abime.net

Toki Commodore 64 Remastered Version, New Video

Toki is a run and gun platform game released for the Arcade in Japan in 1989 by TAD Corporation. It was published in North America by Fabtek. Designed by Akira Sakuma, the game has tongue-in-cheek humor mixed with the action. The player controls an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth. The ultimate goal is to destroy the evil wizard who cast a spell on the title protagonist; thereby transforming him from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers, including the Commodore 64.

Which brings us to the new enhanced version of Toki for the Commodore 64 by Davide Bottino. Yes you heard correct, Davide is remastering the C64 version of Toki, making some much needed graphics upgrades. Playability wise Toki on the old Commodore is pretty much perfect, however time has not been kind, the graphics look a little tired after all these years and could do with a spruce up.


Rocky & Co Christmas Demo from ICON64/Psytronik Software!

Seems like Psytronik are celebrating Christmas early this year!
Here’s some festive fun for your Commodore 64 courtesy of ICON64. It’s a festive-themed playable demo of ROCKY & CO! Take control of Rocky, Jet & Spud and use their unique strengths to solve the puzzle. The full game featuring 12 beautifully designed levels is now available to order as a physical edition for the C64 from the Psytronik Store or as a digital download via itch.io.

Download: rocky64xmas.zip

Rick Dangerous, Commodore 64

Well. Come. Back.

Snakes. Why’d it have to be snakes..?

Ladies and gentlemen, I am as certain as Richard Burton’s curtains that all of you have heard of Rick Dangerous and almost all of you probably have fond memories playing the game on an 8-bit, or a 16-bit computer system back in the late 80s. It really was, frankly, a lovely little game, but baste me in a bucket of ham – it is frustrating!

Playing this again, to refresh myself with the game mechanics, I was struck by just how well the game overall has stood the test of time. It looks great, it sounds brilliant and importantly – it plays exceptionally on the C64. Indeed, being a Core Designs game, as you expect, it is packaged up and produced really, really tightly. The cinematic intros are a lovely touch, with a few bars of well put together classic tune-age; there is humour and nods to Indy all over the place; the death animations are hilarious and importantly – it doesn’t generally progress from being happily frustrating to bloody annoying – it remains fun to play, to remember the trap patterns and routes and to try and get past Egypt, for the love of Geoff!

Briley Witch Chronicles 2 Trailer Released!

Briley Witch Chronicles 2, a new RPG coming soon for the Commodore 64, PAL and NTSC.
Follow the continuing adventures of Briley, a modern day girl lost in a strange new world. Take control of Briley as she continues to explore her new life, aided by Smokey, her grumpy cat - and best friend.

Briley Witch Chronicles 2 is based on books 5 and 6 of the Briley Witch novels: The Fallen Witch, and Grey Waters.

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