Super Bagman Arcade to Amiga Conversion Coming

Jotd over on English Amiga Board recently announced he’s working on another Arcade to Amiga conversion. This time he has chosen Super Bagman, a Labyrinth/Maze Arcade game from 1984 by Stern Electronics. Your character is a robber. Run around a mine collecting moneybags and depositing them in a wheelbarrow at the top of the screen. Climb ladders and ride elevators to avoid two angry miners. Grab pickaxes and other objects to temporarily stun your pursuers.

Here’s what Jotd had to say. “Converted from the original Z80 disassembly from the Arcade game, this Bagman follow up has 5 screens instead of 3 and difficulty went from “hard” to “brutal” in the process. There are strategies to complete the first level, though, I did that a few years ago. No playable version released yet, just a video.”
Source: eab.abime.net

Toki Commodore 64 Remastered Version, New Video

Toki is a run and gun platform game released for the Arcade in Japan in 1989 by TAD Corporation. It was published in North America by Fabtek. Designed by Akira Sakuma, the game has tongue-in-cheek humor mixed with the action. The player controls an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth. The ultimate goal is to destroy the evil wizard who cast a spell on the title protagonist; thereby transforming him from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers, including the Commodore 64.

Which brings us to the new enhanced version of Toki for the Commodore 64 by Davide Bottino. Yes you heard correct, Davide is remastering the C64 version of Toki, making some much needed graphics upgrades. Playability wise Toki on the old Commodore is pretty much perfect, however time has not been kind, the graphics look a little tired after all these years and could do with a spruce up.


Rocky & Co Christmas Demo from ICON64/Psytronik Software!

Seems like Psytronik are celebrating Christmas early this year!
Here’s some festive fun for your Commodore 64 courtesy of ICON64. It’s a festive-themed playable demo of ROCKY & CO! Take control of Rocky, Jet & Spud and use their unique strengths to solve the puzzle. The full game featuring 12 beautifully designed levels is now available to order as a physical edition for the C64 from the Psytronik Store or as a digital download via itch.io.

Download: rocky64xmas.zip

Rick Dangerous, Commodore 64

Well. Come. Back.

Snakes. Why’d it have to be snakes..?

Ladies and gentlemen, I am as certain as Richard Burton’s curtains that all of you have heard of Rick Dangerous and almost all of you probably have fond memories playing the game on an 8-bit, or a 16-bit computer system back in the late 80s. It really was, frankly, a lovely little game, but baste me in a bucket of ham – it is frustrating!

Playing this again, to refresh myself with the game mechanics, I was struck by just how well the game overall has stood the test of time. It looks great, it sounds brilliant and importantly – it plays exceptionally on the C64. Indeed, being a Core Designs game, as you expect, it is packaged up and produced really, really tightly. The cinematic intros are a lovely touch, with a few bars of well put together classic tune-age; there is humour and nods to Indy all over the place; the death animations are hilarious and importantly – it doesn’t generally progress from being happily frustrating to bloody annoying – it remains fun to play, to remember the trap patterns and routes and to try and get past Egypt, for the love of Geoff!

Briley Witch Chronicles 2 Trailer Released!

Briley Witch Chronicles 2, a new RPG coming soon for the Commodore 64, PAL and NTSC.
Follow the continuing adventures of Briley, a modern day girl lost in a strange new world. Take control of Briley as she continues to explore her new life, aided by Smokey, her grumpy cat - and best friend.

Briley Witch Chronicles 2 is based on books 5 and 6 of the Briley Witch novels: The Fallen Witch, and Grey Waters.

Twitter:
Sarah Jane Avory
Itch.io:
sarahjaneavory.itch.io

Diamond Geezer, Commodore 64

The aim is to collect all the diamonds on each level. When you move, you will continue moving in that direction until blocked by a wall. This means some strategy is required to make sure you can reach all the diamonds, which in later levels may mean doing them in a specific order. This initial version has 15 levels. If you get stuck, hit RESTORE (Page Up in VICE) to restart the level. Download the game here: diamond.prg

Cauldron II: The Pumpkin Strikes Back, Commodore Plus/4

Coders TCFS and Murphy along with Csabo (Music) and Unreal (additional graphics) have released a Commodore Plus/4 version of the classic game Cauldron II. I am a big fan of the first game, and the second one although not as well known, is still a lot of fun to play.

Cauldron II: The Pumpkin Strikes Back was developed and published by Palace Software as a sequel to their 1985 game Cauldron. The platformer was released in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the “Witch Queen”. The roles of the two were reversed from the first game, in which the witch defeated a monstrous pumpkin.

“This time the player takes on the role of Bouncey – what a fun name for a pumpkin – who does, in fact, bounce, constantly. Your quest is to guide him through Witch’s castle (more than 120 screens!) to enact his revenge. There are six magical items – a Chalice, Axe, Shield, Crown, Scissors, and Book of Spells – scattered throughout, and Bouncey must collect them in order to complete the game. Avoid all the baddies – some of which Bouncey can shoot down, if he collects the “spark”. It won’t be easy!”

Download: cauldron_ii.prg
Source: plus4world.powweb.com

Timeslip, Commodore 64

Timeslip is a horizontally scrolling shooter written by Jon Williams for the Commodore 16/Plus/4 computers and published by English Software in 1985. An Atari 8-bit version followed a year later. The game was described by reviewers as “three versions of Scramble rolled into one”.

In Timeslip the player is presented with the screen divided into three sections or time zones. The top section is the planet surface with the player controlling a fighter, the middle section is set in underground caverns, and in the bottom section the player controls a mini-sub. The object of the game is to destroy 36 orbs placed within the three sections and synchronize the clocks in all three zones to 00.00 hours. If a player is hit, they receive a 30 minute penalty. In addition, if a player is hit five times, a “timeslip” occurs, which is a de-synchronisation of all clocks. Sections are played one at a time and the player can switch zones at will, leaving the other two frozen in time.
A new Commodore 64 version was just released by Blazon. You can download it here: Timeslip [BLZ].d64

BURGERTIME, Commodore 64

BurgerTime, originally released as Hamburger in Japan, is a 1982 Arcade video game developed by Data East, initially for its DECO Cassette System.

The object of the game is to build a number of hamburgers while avoiding enemy foods. The player controls the protagonist, chef Peter Pepper, with a four-position joystick and a “pepper” button.

Each level is a maze of platforms and ladders in which giant burger ingredients (bun, meat patty, tomato, lettuce) are arranged. When Peter walks the full length of an ingredient, it falls to the level below, knocking down any ingredient that happens to be there. A burger is completed when all of its vertically aligned ingredients have been dropped out of the maze and onto a waiting plate. The player must complete all burgers to finish the board.

While there is already a C64 version of Burger Time from 1984, Arlasoft’s new version is much more faithful to the Arcade original. Download it here: burger_FH.d64

Boulder Dash Junior Halloween Edition, Commodore 64

Boulder Dash is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards.

Boulder Dash was ported to many 8-bit and 16-bit systems and turned into a coin-operated Arcade game. It was followed by multiple sequels and re-releases and influenced games such as Repton and direct clones such as Emerald Mine.

Raiders of the Lost Empire recently released a new Halloween Edition of Boulder Dash for the Commodore 64, titled Boulder Dash Junior. You can download the game here: bdj8-5.d64 Source: CSDb

Vampire Vengeance, Commodore 64

Long ago, an army of knights known as the Order of the Silver Cross attacked count Orlack’s castle.

The mission was to annihilate the lord of shadows and all his subjects. The battle was fierce, leaving a large number of victims on both sides. But finally, a few knights managed to access the main crypt and confront Orlack. The count managed to defeat a dozen warriors before being cornered by the invaders. The end had come. However, he managed to transform once again into his vampiric form, escaping between spears and arrows into the dark night of Transylvania. Years passed and the wounds of war were healing. Earl Orlack made the lonely return home and only one word kept him alive. Vengeance. Download the game here: patagonia.itch.io

Darkland 2, Commodore 64

A cosmic cloud has shrouded the land in permanent darkness. Red death rains like blood. Monsters from beyond lurk in the shadows, spawning their evil offspring. Fight them with light and fire, find a sanctuary. Survive this unholy night.

The controls guide the player character, and a flashlight that illuminates the ground ahead. Press fire to use the gun. Gunfire will only strike an illuminated spot, or at close point-black range near the player character. If you let the monsters or their firepower hit the player character you will lose a life. A bonus life is awarded for every 10,000 points. Download the game here: darkland2.tap

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