Here’s what Jotd had
to say. “Converted from the original Z80 disassembly from the Arcade
game, this Bagman follow up has 5 screens instead of 3 and difficulty
went from “hard” to “brutal” in the process. There are strategies to
complete the first level, though, I did that a few years ago. No
playable version released yet, just a video.”
Source: eab.abime.net
Super Bagman Arcade to Amiga Conversion Coming
Toki Commodore 64 Remastered Version, New Video
Which brings us to the new enhanced version of Toki for the Commodore 64 by Davide Bottino. Yes you heard correct, Davide is remastering the C64 version of Toki, making some much needed graphics upgrades. Playability wise Toki on the old Commodore is pretty much perfect, however time has not been kind, the graphics look a little tired after all these years and could do with a spruce up.
Rocky & Co Christmas Demo from ICON64/Psytronik Software!
Here’s some festive fun for your Commodore 64 courtesy of ICON64. It’s a festive-themed playable demo of ROCKY & CO! Take control of Rocky, Jet & Spud and use their unique strengths to solve the puzzle. The full game featuring 12 beautifully designed levels is now available to order as a physical edition for the C64 from the Psytronik Store or as a digital download via itch.io.
Download: rocky64xmas.zip
Rick Dangerous, Commodore 64
Snakes. Why’d it have to be snakes..?
Ladies and gentlemen, I am as certain as Richard Burton’s curtains that all of you have heard of Rick Dangerous and almost all of you probably have fond memories playing the game on an 8-bit, or a 16-bit computer system back in the late 80s. It really was, frankly, a lovely little game, but baste me in a bucket of ham – it is frustrating!
Playing this again, to refresh myself with the game mechanics, I was struck by just how well the game overall has stood the test of time. It looks great, it sounds brilliant and importantly – it plays exceptionally on the C64. Indeed, being a Core Designs game, as you expect, it is packaged up and produced really, really tightly. The cinematic intros are a lovely touch, with a few bars of well put together classic tune-age; there is humour and nods to Indy all over the place; the death animations are hilarious and importantly – it doesn’t generally progress from being happily frustrating to bloody annoying – it remains fun to play, to remember the trap patterns and routes and to try and get past Egypt, for the love of Geoff!
Briley Witch Chronicles 2 Trailer Released!
Follow the continuing adventures of Briley, a modern day girl lost in a strange new world. Take control of Briley as she continues to explore her new life, aided by Smokey, her grumpy cat - and best friend.
Briley Witch Chronicles 2 is based on books 5 and 6 of the Briley Witch novels: The Fallen Witch, and Grey Waters.
Twitter: Sarah Jane Avory
Itch.io: sarahjaneavory.itch.io
Diamond Geezer, Commodore 64
Cauldron II: The Pumpkin Strikes Back, Commodore Plus/4
“This time the player takes on the role of Bouncey – what a fun name for a pumpkin – who does, in fact, bounce, constantly. Your quest is to guide him through Witch’s castle (more than 120 screens!) to enact his revenge. There are six magical items – a Chalice, Axe, Shield, Crown, Scissors, and Book of Spells – scattered throughout, and Bouncey must collect them in order to complete the game. Avoid all the baddies – some of which Bouncey can shoot down, if he collects the “spark”. It won’t be easy!”
Download: cauldron_ii.prg
Source: plus4world.powweb.com
Timeslip, Commodore 64
In Timeslip the player is presented with the screen divided into three sections or time zones. The top section is the planet surface with the player controlling a fighter, the middle section is set in underground caverns, and in the bottom section the player controls a mini-sub. The object of the game is to destroy 36 orbs placed within the three sections and synchronize the clocks in all three zones to 00.00 hours. If a player is hit, they receive a 30 minute penalty. In addition, if a player is hit five times, a “timeslip” occurs, which is a de-synchronisation of all clocks. Sections are played one at a time and the player can switch zones at will, leaving the other two frozen in time.
A new Commodore 64 version was just released by Blazon. You can download it here: Timeslip [BLZ].d64
BURGERTIME, Commodore 64
The object of the game is to build a number of hamburgers while avoiding enemy foods. The player controls the protagonist, chef Peter Pepper, with a four-position joystick and a “pepper” button.
Each level is a maze of platforms and ladders in which giant burger
ingredients (bun, meat patty, tomato, lettuce) are arranged. When Peter
walks the full length of an ingredient, it falls to the level below,
knocking down any ingredient that happens to be there. A burger is
completed when all of its vertically aligned ingredients have been
dropped out of the maze and onto a waiting plate. The player must
complete all burgers to finish the board.
While there is already a C64 version of Burger Time from 1984, Arlasoft’s new version is much more faithful to the Arcade original. Download it here: burger_FH.d64
Boulder Dash Junior Halloween Edition, Commodore 64
Boulder Dash was ported to many 8-bit and 16-bit systems and turned
into a coin-operated Arcade game. It was followed by multiple sequels
and re-releases and influenced games such as Repton and direct clones
such as Emerald Mine.
Raiders of the Lost Empire
recently released a new Halloween Edition of Boulder Dash for the
Commodore 64, titled Boulder Dash Junior. You can download the game
here: bdj8-5.d64 Source: CSDb
Vampire Vengeance, Commodore 64
The mission was to annihilate the lord of shadows and all his subjects. The battle was fierce, leaving a large number of victims on both sides. But finally, a few knights managed to access the main crypt and confront Orlack. The count managed to defeat a dozen warriors before being cornered by the invaders. The end had come. However, he managed to transform once again into his vampiric form, escaping between spears and arrows into the dark night of Transylvania. Years passed and the wounds of war were healing. Earl Orlack made the lonely return home and only one word kept him alive. Vengeance. Download the game here: patagonia.itch.io
Darkland 2, Commodore 64
The controls guide the player character, and a flashlight that illuminates the ground ahead. Press fire to use the gun. Gunfire will only strike an illuminated spot, or at close point-black range near the player character. If you let the monsters or their firepower hit the player character you will lose a life. A bonus life is awarded for every 10,000 points. Download the game here: darkland2.tap