Diamond Geezer, Commodore 64

The aim is to collect all the diamonds on each level. When you move, you will continue moving in that direction until blocked by a wall. This means some strategy is required to make sure you can reach all the diamonds, which in later levels may mean doing them in a specific order. This initial version has 15 levels. If you get stuck, hit RESTORE (Page Up in VICE) to restart the level. Download the game here: diamond.prg

Cauldron II: The Pumpkin Strikes Back, Commodore Plus/4

Coders TCFS and Murphy along with Csabo (Music) and Unreal (additional graphics) have released a Commodore Plus/4 version of the classic game Cauldron II. I am a big fan of the first game, and the second one although not as well known, is still a lot of fun to play.

Cauldron II: The Pumpkin Strikes Back was developed and published by Palace Software as a sequel to their 1985 game Cauldron. The platformer was released in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the “Witch Queen”. The roles of the two were reversed from the first game, in which the witch defeated a monstrous pumpkin.

“This time the player takes on the role of Bouncey – what a fun name for a pumpkin – who does, in fact, bounce, constantly. Your quest is to guide him through Witch’s castle (more than 120 screens!) to enact his revenge. There are six magical items – a Chalice, Axe, Shield, Crown, Scissors, and Book of Spells – scattered throughout, and Bouncey must collect them in order to complete the game. Avoid all the baddies – some of which Bouncey can shoot down, if he collects the “spark”. It won’t be easy!”

Download: cauldron_ii.prg
Source: plus4world.powweb.com

Timeslip, Commodore 64

Timeslip is a horizontally scrolling shooter written by Jon Williams for the Commodore 16/Plus/4 computers and published by English Software in 1985. An Atari 8-bit version followed a year later. The game was described by reviewers as “three versions of Scramble rolled into one”.

In Timeslip the player is presented with the screen divided into three sections or time zones. The top section is the planet surface with the player controlling a fighter, the middle section is set in underground caverns, and in the bottom section the player controls a mini-sub. The object of the game is to destroy 36 orbs placed within the three sections and synchronize the clocks in all three zones to 00.00 hours. If a player is hit, they receive a 30 minute penalty. In addition, if a player is hit five times, a “timeslip” occurs, which is a de-synchronisation of all clocks. Sections are played one at a time and the player can switch zones at will, leaving the other two frozen in time.
A new Commodore 64 version was just released by Blazon. You can download it here: Timeslip [BLZ].d64

BURGERTIME, Commodore 64

BurgerTime, originally released as Hamburger in Japan, is a 1982 Arcade video game developed by Data East, initially for its DECO Cassette System.

The object of the game is to build a number of hamburgers while avoiding enemy foods. The player controls the protagonist, chef Peter Pepper, with a four-position joystick and a “pepper” button.

Each level is a maze of platforms and ladders in which giant burger ingredients (bun, meat patty, tomato, lettuce) are arranged. When Peter walks the full length of an ingredient, it falls to the level below, knocking down any ingredient that happens to be there. A burger is completed when all of its vertically aligned ingredients have been dropped out of the maze and onto a waiting plate. The player must complete all burgers to finish the board.

While there is already a C64 version of Burger Time from 1984, Arlasoft’s new version is much more faithful to the Arcade original. Download it here: burger_FH.d64

Boulder Dash Junior Halloween Edition, Commodore 64

Boulder Dash is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards.

Boulder Dash was ported to many 8-bit and 16-bit systems and turned into a coin-operated Arcade game. It was followed by multiple sequels and re-releases and influenced games such as Repton and direct clones such as Emerald Mine.

Raiders of the Lost Empire recently released a new Halloween Edition of Boulder Dash for the Commodore 64, titled Boulder Dash Junior. You can download the game here: bdj8-5.d64 Source: CSDb

Vampire Vengeance, Commodore 64

Long ago, an army of knights known as the Order of the Silver Cross attacked count Orlack’s castle.

The mission was to annihilate the lord of shadows and all his subjects. The battle was fierce, leaving a large number of victims on both sides. But finally, a few knights managed to access the main crypt and confront Orlack. The count managed to defeat a dozen warriors before being cornered by the invaders. The end had come. However, he managed to transform once again into his vampiric form, escaping between spears and arrows into the dark night of Transylvania. Years passed and the wounds of war were healing. Earl Orlack made the lonely return home and only one word kept him alive. Vengeance. Download the game here: patagonia.itch.io

Darkland 2, Commodore 64

A cosmic cloud has shrouded the land in permanent darkness. Red death rains like blood. Monsters from beyond lurk in the shadows, spawning their evil offspring. Fight them with light and fire, find a sanctuary. Survive this unholy night.

The controls guide the player character, and a flashlight that illuminates the ground ahead. Press fire to use the gun. Gunfire will only strike an illuminated spot, or at close point-black range near the player character. If you let the monsters or their firepower hit the player character you will lose a life. A bonus life is awarded for every 10,000 points. Download the game here: darkland2.tap

Jump’n Crate, Commodore 64

Jump’n Crate is a new Commodore 64 game by Metesev. The objective of the game is to collect all the crates before the time runs out. The duration is decreased by time as well as collecting anti-crates (distorted ones) or getting hits by the robots and their bullets. However, collecting time capsules increase the time left (though not fully). If all 5 levels are completed, the time left provides extra points.

Download: jumpncrate_v1.40.d64
Source: metesev.itch.io

Turbo Outrun, Commodore 64

Well. Come. Back.

Can you hear it? Can you already hear that SID tune..?

“One,” chick-chook-ka-chuck bu-dubbah-chack!

“Two,” chick-chook-ka-chuck bu-dubbah-chack!

“Three,” chick-chook-ka-chuck bu-dubbah-chack!

“Hit it! Ou- ou- OUTRUN!” -screeeeeech!-

Maniacs of Noise / Jeroen Tel take a bloody bow.

Roguish, A rather nice VIC-20 roguelike game

After years of research, you've found the entrance to Goblin Mountain, and now more gold and jewels lie before you than you can possibly imagine. Oh yes, the mountain is full of goblins too, and they won't let you take their treasures without a fight, but that's never stopped a true adventurer before, has it? How far and how much gold can you get?

Download: roguish.d64
Source Code: github
Source: marcogiorgini.itch.io

Bagman Arcade Amiga Remake Final Version Released

Bagman is an Arcade game released by Valadon Automation in 1982.
The objective of the game is to manoeuvre the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.

Bagman500 is a very excellent remake by JOTD for your Amiga computer. The final version is now available to download in .adf and .lha format. Source: jotd666.itch.io

Let's go Hopping Mad! Frogger Arcade Final Version Released!

This is a 1:1 Arcade port of the game Frogger by Konami from 1981 for the Amiga 500. The game is written in 68k assembler, based on the original Z80 code. I don't think I need to explain the game, if you've never heard of Frogger, where have you been? Grab the final version below.

Download: frogger.1.0.adf


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