Diamond Geezer, Commodore 64
Cauldron II: The Pumpkin Strikes Back, Commodore Plus/4
“This time the player takes on the role of Bouncey – what a fun name for a pumpkin – who does, in fact, bounce, constantly. Your quest is to guide him through Witch’s castle (more than 120 screens!) to enact his revenge. There are six magical items – a Chalice, Axe, Shield, Crown, Scissors, and Book of Spells – scattered throughout, and Bouncey must collect them in order to complete the game. Avoid all the baddies – some of which Bouncey can shoot down, if he collects the “spark”. It won’t be easy!”
Download: cauldron_ii.prg
Source: plus4world.powweb.com
Timeslip, Commodore 64
In Timeslip the player is presented with the screen divided into three sections or time zones. The top section is the planet surface with the player controlling a fighter, the middle section is set in underground caverns, and in the bottom section the player controls a mini-sub. The object of the game is to destroy 36 orbs placed within the three sections and synchronize the clocks in all three zones to 00.00 hours. If a player is hit, they receive a 30 minute penalty. In addition, if a player is hit five times, a “timeslip” occurs, which is a de-synchronisation of all clocks. Sections are played one at a time and the player can switch zones at will, leaving the other two frozen in time.
A new Commodore 64 version was just released by Blazon. You can download it here: Timeslip [BLZ].d64
BURGERTIME, Commodore 64
The object of the game is to build a number of hamburgers while avoiding enemy foods. The player controls the protagonist, chef Peter Pepper, with a four-position joystick and a “pepper” button.
Each level is a maze of platforms and ladders in which giant burger
ingredients (bun, meat patty, tomato, lettuce) are arranged. When Peter
walks the full length of an ingredient, it falls to the level below,
knocking down any ingredient that happens to be there. A burger is
completed when all of its vertically aligned ingredients have been
dropped out of the maze and onto a waiting plate. The player must
complete all burgers to finish the board.
While there is already a C64 version of Burger Time from 1984, Arlasoft’s new version is much more faithful to the Arcade original. Download it here: burger_FH.d64
Boulder Dash Junior Halloween Edition, Commodore 64
Boulder Dash was ported to many 8-bit and 16-bit systems and turned
into a coin-operated Arcade game. It was followed by multiple sequels
and re-releases and influenced games such as Repton and direct clones
such as Emerald Mine.
Raiders of the Lost Empire
recently released a new Halloween Edition of Boulder Dash for the
Commodore 64, titled Boulder Dash Junior. You can download the game
here: bdj8-5.d64 Source: CSDb
Vampire Vengeance, Commodore 64
The mission was to annihilate the lord of shadows and all his subjects. The battle was fierce, leaving a large number of victims on both sides. But finally, a few knights managed to access the main crypt and confront Orlack. The count managed to defeat a dozen warriors before being cornered by the invaders. The end had come. However, he managed to transform once again into his vampiric form, escaping between spears and arrows into the dark night of Transylvania. Years passed and the wounds of war were healing. Earl Orlack made the lonely return home and only one word kept him alive. Vengeance. Download the game here: patagonia.itch.io
Darkland 2, Commodore 64
The controls guide the player character, and a flashlight that illuminates the ground ahead. Press fire to use the gun. Gunfire will only strike an illuminated spot, or at close point-black range near the player character. If you let the monsters or their firepower hit the player character you will lose a life. A bonus life is awarded for every 10,000 points. Download the game here: darkland2.tap
Jump’n Crate, Commodore 64
Download: jumpncrate_v1.40.d64
Source: metesev.itch.io
Turbo Outrun, Commodore 64
Can you hear it? Can you already hear that SID tune..?
“One,” chick-chook-ka-chuck bu-dubbah-chack!
“Two,” chick-chook-ka-chuck bu-dubbah-chack!
“Three,” chick-chook-ka-chuck bu-dubbah-chack!
“Hit it! Ou- ou- OUTRUN!” -screeeeeech!-
Maniacs of Noise / Jeroen Tel take a bloody bow.
Roguish, A rather nice VIC-20 roguelike game
Download: roguish.d64
Source Code: github
Source: marcogiorgini.itch.io
Bagman Arcade Amiga Remake Final Version Released
The objective of the game is to manoeuvre the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Bagman500 is a very excellent remake by JOTD for your Amiga computer. The final version is now available to download in .adf and .lha format. Source: jotd666.itch.io
Let's go Hopping Mad! Frogger Arcade Final Version Released!
Download: frogger.1.0.adf