Roguecraft
is a modern turn-based rogue-like focused on simplicity and fun. It is a
dungeon crawler where each play-through is a unique experience. As you
progress in the game you will combat meaner monsters and tougher
challenges. You only have one life, so you have to be careful, but if
you reach the end there are wonderful rewards to be gathered! Roguecraft
is currently under development for the Commodore Amiga, with other
platforms to follow.
Download: Rogue64
Download Amiga Demo: badgerpunch.itch.io
Website: badgerpunch.com
Amiga Game Roguecraft from Badger Punch Games Close to Release
Castle Master, An Eternity of Atmospheric Adventure. Amiga
Your Quest? Rescue them!
Now, you're hit by one of my favourite things about Castle Master - the title and in-game tuneage by Matt Furniss. On the C64 version, you get a chiptune rendition whereas on Amiga, it's a sampled one. Both are great and so atmospheric. And even though it was the C64 version I first played, it's the Amiga rendition that sticks in my head the most. It's also the version of the game I recommend you play unless you have a LOT of patience.
Isometric Adventures in Sherwood - The Adventures of Robin Hood, Commodore Amiga
Not strictly an Amiga game, The Adventures of Robin Hood was published by Millennium in 1991. It casts you as the eponymous heroic outlaw of legend, who has been kicked out of his castle by the villainous Sheriff of Nottingham and begins his new adventures having a bit of a mope by the castle walls.
One thing you might have noticed about the Robin on the cover is that he seems to be a slightly odd fusion of Errol Flynn's Robin Hood in appearance and posed like Kevin Costner in the then-recently released Robin Hood: Prince of Thieves movie.
Alan Rickman was so good in that, wasn't he?
The Master of Magic, Commodore 64
Well. Come. Back.
The Master of Magic was the first RPG I ever played on the C64 and
whilst it isn’t as hardcore an example of the genre such as titles like
Wizard’s Crown, The Bard’s Tale and Abandoned Places, it is certainly rock hard
and it contains all of the elements and traits of the usual dungeon delve.
From one of the Darling Brothers: Richard, the man that brought us BMX
Simulator, comes an extremely rich text and graphical adventure that is as
challenging as it is engrossing. One of it’s crowning glories is its unique and
innovative interface. The screen is split into four main sections: an overhead moveable
playing map with ‘fog of war’; a localised graphical depiction in glorious
pixel art detail of interactibles you can currently see; a horizontal “choices”
bar; and the standard dialogue box and GUI. Every action you want to carry out
within the game is available via a “pause” menu with a click of the joystick
button.
Tower And Dragon V2.0 Commodore PET
New in V2.0
The game starts with an outdoor adventure!
There are now animated tiles.
All levels are fortified with room decorations.
Game programmed around ROM 1 bugs with the Commodore PET disk drive (IEEE-488), allowing it to work with a disk drive! To get it operating, see project rom1diskmagic.
20% improvement in performance.
As with 1.1, this all runs in only 8K of memory. To make something this complex has been an ongoing battle.
Unfortunately, character save files from version 1.x are not compatible.
Fixed screen corruption on save (only effected tape cassette version in some cases).
As of Version 1.1, supports SNES Game Controller.
Download: TowerAndDragon.zip
Source: hub.inktada.com