Well. Come. Back.
The Master of Magic was the first RPG I ever played on the C64 and
whilst it isn’t as hardcore an example of the genre such as titles like
Wizard’s Crown, The Bard’s Tale and Abandoned Places, it is certainly rock hard
and it contains all of the elements and traits of the usual dungeon delve.
From one of the Darling Brothers: Richard, the man that brought us BMX
Simulator, comes an extremely rich text and graphical adventure that is as
challenging as it is engrossing. One of it’s crowning glories is its unique and
innovative interface. The screen is split into four main sections: an overhead moveable
playing map with ‘fog of war’; a localised graphical depiction in glorious
pixel art detail of interactibles you can currently see; a horizontal “choices”
bar; and the standard dialogue box and GUI. Every action you want to carry out
within the game is available via a “pause” menu with a click of the joystick
button.