This version includes all the levels from the original Arcade game. There
are 15 different levels of which the last 4 are repeated
until reaching level 256 (the kill screen). If, however, you are
interested in a less repetitive and therefore more stimulating version
of the game, try Dig Dug Revival, where the levels are procedurally
generated and are always different from each other and from game to
game. You can download the Revival version here: https://lowcarb.itch.io/dig-dug-revival-c64.
Download: digdug.d64
1982 Namco Dig Dug Arcade Commodore 64 Port
Spheroid, A New Puzzle Game for the Commodore Amiga
Download: Spheroid.zip
Source: andyvaisey.itch.io
Hyperborea Resurrected, Real Bullet Hell for Stock Amiga 1200
Ewe Woz ‘Ere DX 1.3 Update, Commodore 64
Armed with a basic plasma spitter, Baaary is teleported into the
field where he must destroy meanies and collect charges to prime the
gateway and clear the level.
Features
-12 levels across 6 different biomes.
-6 different weapons to collect.
-45 varieties of aliens across the 12 levels.
-Destructible terrain.
-Variable gravity.
-All new soundtrack.
-30 sound effects.
-High score table and best game saving.
-An extra hard nightmare mode can be unlocked by completing the game.
-Playable on PAL or NTSC Commodore 64s.
Download: ewewozere_dx_1.3.d64
Source: designchaos.itch.io
Super Bagman Arcade to Amiga Conversion Released!
Super Bagman, a Labyrinth/Maze Arcade game from 1984 by Stern Electronics. Your character is a robber. Run around a mine collecting moneybags and depositing them in a wheelbarrow at the top of the screen. Climb ladders and ride elevators to avoid two angry miners. Grab pickaxes and other objects to temporarily stun your pursuers.
Here’s what Jotd had to say. Game is pretty complete by now with music by no9 (great conversions as always!) and a “very easy” mode which is default and allows the game to be playable. Arcade mode is also available, along with a lot of trainer options.
Source: eab.abime.net
Super Bagman Arcade to Amiga Conversion Coming
Here’s what Jotd had
to say. “Converted from the original Z80 disassembly from the Arcade
game, this Bagman follow up has 5 screens instead of 3 and difficulty
went from “hard” to “brutal” in the process. There are strategies to
complete the first level, though, I did that a few years ago. No
playable version released yet, just a video.”
Source: eab.abime.net
Toki Commodore 64 Remastered Version, New Video
Which brings us to the new enhanced version of Toki for the Commodore 64 by Davide Bottino. Yes you heard correct, Davide is remastering the C64 version of Toki, making some much needed graphics upgrades. Playability wise Toki on the old Commodore is pretty much perfect, however time has not been kind, the graphics look a little tired after all these years and could do with a spruce up.
BURGERTIME, Commodore 64
The object of the game is to build a number of hamburgers while avoiding enemy foods. The player controls the protagonist, chef Peter Pepper, with a four-position joystick and a “pepper” button.
Each level is a maze of platforms and ladders in which giant burger
ingredients (bun, meat patty, tomato, lettuce) are arranged. When Peter
walks the full length of an ingredient, it falls to the level below,
knocking down any ingredient that happens to be there. A burger is
completed when all of its vertically aligned ingredients have been
dropped out of the maze and onto a waiting plate. The player must
complete all burgers to finish the board.
While there is already a C64 version of Burger Time from 1984, Arlasoft’s new version is much more faithful to the Arcade original. Download it here: burger_FH.d64
Bagman Arcade Amiga Remake Final Version Released
The objective of the game is to manoeuvre the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Bagman500 is a very excellent remake by JOTD for your Amiga computer. The final version is now available to download in .adf and .lha format. Source: jotd666.itch.io
Let's go Hopping Mad! Frogger Arcade Final Version Released!
Download: frogger.1.0.adf
Bagman500, Amiga
The objective of the game is to manoeuvre the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. Bagman500 is a very excellent remake by JOTD for your Amiga computer.
Download: bagman_HD.zip
Source: jotd666.itch.io
QIXSCII, Commodore 64
Download: QIXSCII.d64
Source: romwer.itch.io/qixscii, cascade64.de
Ribbits All Round! Frogger Arcade for your Amiga!
Download: frogger_beta.adf
Sega Wonderboy, Amiga port updated to Version 1.2.1
Changes: v1.2.1
Fixed bonus screen audio bug
Fixed 2 minor bugs
CD32 iso added
Download: wonderboy_final_v1_2_1.adf
Source: acidbottle.itch.io
Dig Dug Revival, Commodore 64
In this version, the playfields are procedurally generated. The game works perfectly on both PAL and NTSC models.
Download: DIGDUGREVIVAL.d64
Source: lowcarb.itch.io