Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

1982 Namco Dig Dug Arcade Commodore 64 Port

Here's a very cool Commodore 64 port of Dig Dug, originally an Arcade game developed by Namco way back in 1982.

This version includes all the levels from the original Arcade game. There are 15 different levels of which the last 4 are repeated until reaching level 256 (the kill screen). If, however, you are interested in a less repetitive and therefore more stimulating version of the game, try Dig Dug Revival, where the levels are procedurally generated and are always different from each other and from game to game. You can download the Revival version here: https://lowcarb.itch.io/dig-dug-revival-c64.

Download: digdug.d64

Spheroid, A New Puzzle Game for the Commodore Amiga

Spheroid is a puzzle game for the Commodore Amiga in which you guide a metal sphere around a maze of tiles towards the exit tile, within a time limit and set number of moves. The maze is comprised of various hazards and tile types, each having a different effect on the metal sphere. There are 50 levels to solve.

Download: Spheroid.zip
Source: andyvaisey.itch.io

Hyperborea Resurrected, Real Bullet Hell for Stock Amiga 1200

Hyperborea Resurrected is a new shoot em-up for the Amiga 1200. Currently two people are working on the game, Daniel Müßener and Torben B. Larsen (the original graphician and designer of classic Amiga 500 titles such as Hybris and Battle Squadron). Together they have been working really hard on this game. So far their work in progress video is up to version three, which you can take a look at over on their YouTube channel. There is no demo download, still early days, but you can keep up to date with further progress on the forum thread on the English Amiga Boards.

Ewe Woz ‘Ere DX 1.3 Update, Commodore 64

Baaary: Mutton Commando is a cyborg sheep from the distant future who must preserve the future of mutton-kind by defending the fields from an invasion of Traazkists led by the evil combat lizard, Traazk.

Armed with a basic plasma spitter, Baaary is teleported into the field where he must destroy meanies and collect charges to prime the gateway and clear the level.

Features
-12 levels across 6 different biomes.
-6 different weapons to collect.
-45 varieties of aliens across the 12 levels.
-Destructible terrain.
-Variable gravity.
-All new soundtrack.
-30 sound effects.
-High score table and best game saving.
-An extra hard nightmare mode can be unlocked by completing the game.
-Playable on PAL or NTSC Commodore 64s.

Download: ewewozere_dx_1.3.d64
Source: designchaos.itch.io

Super Bagman Arcade to Amiga Conversion Released!

Early November Vitno website shared News Jotd was working on Super Bagman, an Arcade to Amiga conversion. We have some great News for you today, the game has been released and you can download it here: SuperBagman_ADF.zip.

Super Bagman, a Labyrinth/Maze Arcade game from 1984 by Stern Electronics. Your character is a robber. Run around a mine collecting moneybags and depositing them in a wheelbarrow at the top of the screen. Climb ladders and ride elevators to avoid two angry miners. Grab pickaxes and other objects to temporarily stun your pursuers.

Here’s what Jotd had to say. Game is pretty complete by now with music by no9 (great conversions as always!) and a “very easy” mode which is default and allows the game to be playable. Arcade mode is also available, along with a lot of trainer options.
Source: eab.abime.net

Super Bagman Arcade to Amiga Conversion Coming

Jotd over on English Amiga Board recently announced he’s working on another Arcade to Amiga conversion. This time he has chosen Super Bagman, a Labyrinth/Maze Arcade game from 1984 by Stern Electronics. Your character is a robber. Run around a mine collecting moneybags and depositing them in a wheelbarrow at the top of the screen. Climb ladders and ride elevators to avoid two angry miners. Grab pickaxes and other objects to temporarily stun your pursuers.

Here’s what Jotd had to say. “Converted from the original Z80 disassembly from the Arcade game, this Bagman follow up has 5 screens instead of 3 and difficulty went from “hard” to “brutal” in the process. There are strategies to complete the first level, though, I did that a few years ago. No playable version released yet, just a video.”
Source: eab.abime.net

Toki Commodore 64 Remastered Version, New Video

Toki is a run and gun platform game released for the Arcade in Japan in 1989 by TAD Corporation. It was published in North America by Fabtek. Designed by Akira Sakuma, the game has tongue-in-cheek humor mixed with the action. The player controls an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth. The ultimate goal is to destroy the evil wizard who cast a spell on the title protagonist; thereby transforming him from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers, including the Commodore 64.

Which brings us to the new enhanced version of Toki for the Commodore 64 by Davide Bottino. Yes you heard correct, Davide is remastering the C64 version of Toki, making some much needed graphics upgrades. Playability wise Toki on the old Commodore is pretty much perfect, however time has not been kind, the graphics look a little tired after all these years and could do with a spruce up.


BURGERTIME, Commodore 64

BurgerTime, originally released as Hamburger in Japan, is a 1982 Arcade video game developed by Data East, initially for its DECO Cassette System.

The object of the game is to build a number of hamburgers while avoiding enemy foods. The player controls the protagonist, chef Peter Pepper, with a four-position joystick and a “pepper” button.

Each level is a maze of platforms and ladders in which giant burger ingredients (bun, meat patty, tomato, lettuce) are arranged. When Peter walks the full length of an ingredient, it falls to the level below, knocking down any ingredient that happens to be there. A burger is completed when all of its vertically aligned ingredients have been dropped out of the maze and onto a waiting plate. The player must complete all burgers to finish the board.

While there is already a C64 version of Burger Time from 1984, Arlasoft’s new version is much more faithful to the Arcade original. Download it here: burger_FH.d64

Bagman Arcade Amiga Remake Final Version Released

Bagman is an Arcade game released by Valadon Automation in 1982.
The objective of the game is to manoeuvre the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.

Bagman500 is a very excellent remake by JOTD for your Amiga computer. The final version is now available to download in .adf and .lha format. Source: jotd666.itch.io

Let's go Hopping Mad! Frogger Arcade Final Version Released!

This is a 1:1 Arcade port of the game Frogger by Konami from 1981 for the Amiga 500. The game is written in 68k assembler, based on the original Z80 code. I don't think I need to explain the game, if you've never heard of Frogger, where have you been? Grab the final version below.

Download: frogger.1.0.adf


Bagman500, Amiga

Bagman is an Arcade game released by Valadon Automation in 1982.
The objective of the game is to manoeuvre the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. Bagman500 is a very excellent remake by JOTD for your Amiga computer.

Download: bagman_HD.zip
Source: jotd666.itch.io

QIXSCII, Commodore 64

QIXSCII is a PETSCII version of Qix, a 1981 Arcade game by Taito where you have to draw lines that close off parts of the rectangle to fill in a set amount of the playfield. QIXSCII was made in BASIC V2 code and is available as digital download. Also a Blitz compiled version is available.

Download: QIXSCII.d64
Source: romwer.itch.io/qixscii, cascade64.de

Ribbits All Round! Frogger Arcade for your Amiga!

This is a 1:1 arcade port of the game Frogger by Konami from 1981 for the Amiga 500. The game is written in 68k assembler, based on the original Z80 code. I don't think I need to explain the game, if you've never heard of Frogger, where have you been?

Download: frogger_beta.adf

Sega Wonderboy, Amiga port updated to Version 1.2.1

Brave deep dark forests. Cross endless oceans. Endure arid deserts. All the while, fending off nasty creatures and natural disasters. Your mission, rescue your girlfriend, Tanya, from the clutches of a brutish king. 

Changes: v1.2.1
Fixed bonus screen audio bug
Fixed 2 minor bugs
CD32 iso added

Download: wonderboy_final_v1_2_1.adf
Source: acidbottle.itch.io

Dig Dug Revival, Commodore 64

Dig Dug Revival is a homage to Dig Dug, an Arcade game developed by Namco in 1982.
In this version, the playfields are procedurally generated. The game works perfectly on both PAL and NTSC models.

Download: DIGDUGREVIVAL.d64
Source: lowcarb.itch.io

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