Released under Andy’s BubbleSoft Games label, Nixy The Glade Sprite is the next in an increasing number of new titles for the ZX Spectrum to be crafted using Jonathan Cauldwell’s Arcade Game Designer (AGD) development kit. Available in 128K and ULA+ editions, the core gameplay is very much a classic arcade platform game that requires the player to navigate various screens, execute perfectly-timed jumps and scour each of the game’s screens in search of items required to beat the game.
The game’s structure has been divided into a series of objectives that require the player to navigate the forest and various subterranean caverns. Nixy must retrieve the Gaia stone from it’s current resting place and then seek out the Moon Pool, an enchanted spring secreted somewhere deep within the glade, who’s hallowed waters supposedly possess the power to cleanse the stone. Once complete, Nixy must gather a series of Moon Blooms and take them to the pool in order to perform the cleansing ritual, then take the stone back to it’s original resting place.
All of the game’s screens can be accessed from the outset, although
certain objects cannot be interacted with until Nixy is on the relevant
stage of the quest. This design forces the player to backtrack through
certain locations within the game, significantly increasing the overall
challenge, but also encouraging the need to visit further screens in
previously unexplored caverns and other locations.
Other perils include poisonous slime that drips from cave ceilings, deep lakes and pools of water within which to drown, not to mention the ghosts of less fortunate forest souls who now float in the dingy gloom of the cavernous depths below the surface-world. Perhaps the most devious of all the foes that Nixy will encounter are the voracious cave vines that lurk on the cavern ceiling, lashing out with a fibrous, tentacle-like tongue as she attempts to pass underneath.
If it were not bad enough that the entire forest now seems hell-bent
on thwarting Nixy at every turn, our poor heroine also has the force of
gravity to contend with. Falling from too great a height will prove
fatal for Nixy, so you’ll also need to plan your route through certain
screens more carefully. I would recommend that players pay heed to the
environment and platform layout before proceeding, as there are
occasions where you’ll execute a jump to crest the top of a hill or
reach platform, only to sail over the peak and down the other side, at
which point the game registers that you’ve fallen beyond the maximum
permissible value and lose a life upon coming into contact with the
ground. While this never becomes a problem as such, it certainly
reinforces the old adage about looking and leaping!
I fear that successive generations of video games, ever eager to appease gamers with a plethora of safety-nets that include auto-saves and regular checkpoints, means that players have become complacent and unused to in-game deaths having any meaningful penalty. Such was the case with Nixy, where the most significant challenge proved to be dealing with my own impetuousness, losing lives unnecessarily because I’d try and rush through a screen too quickly. Without the pressure of any form of in-game timer, success in this particular game is far easier to achieve if you only take a moment to pause and assess the situation, rather than blundering on and hoping for the best.
As with so many of BubbleSoft’s games, the presentation is exemplary, starting with a particularly striking loader/intro screen that provides players with a very detailed and personal portrait of Nixy herself, courtesy of John Blythe from Rucksack Games – gentlemen should certainly avert their eyes!
With additional code provided by David Saphier, the game’s title
screen not only provides players with various control options to suit
their preferred style of play, it also looks beautiful too, boasting an
impressive routine that alters the colour of the title and features a
short introductory screen that explains the game’s plot.
Equally impressive is the quality of the artwork and visual design in the main game itself, representing what I consider to be BubbleSoft’s strongest title to date. All of the sprites and level assets are beautifully drawn with crisp, clean outlines, and the pixelated stippling effect used to create the various environments results in a surprisingly textured and organic environment that’s exceedingly pleasing on the eye. Use of colour is well-considered, using combinations of deep purples and midnight blues to convey the impression of a forest enveloped in the shroud of night, lending a distinctly ethereal atmosphere to the proceedings.
Attribute clash, ever the enemy of many a Spectrum title of old, is barely present here thanks to a combination of appropriate dimensions for the various assets and use of a black background; you can see some minor colour-bleed when Nixy walks past certain objects in the foreground, but it’s never more than a fleeting glimpse.
Sprite animation is also particularly nuanced, boasting many fine
details that you might not appreciate at first glance. From the way that
the fabric of Nixy’s cap and cape flutter in the breeze as she runs, to
the shower of stones and dust thrown up whenever she lands on the
ground, it’s fair to say that this is one of the best-looking Spectrum
games I’ve had the chance to play.
The old-school difficulty of the game might seem somewhat daunting at first, but there lies a true gem of a game underneath it’s hardened exterior, something that’s well worth persevering with. Provided you take your time and take things steadily, you’ll gradually get better and better at the game with each successive attempt, eventually reaching a point where you’ll know the perils and pitfalls of each and every screen, helping you to master the game in it’s entirety.
Ultimately, Nixy The Glade Sprite is a great title that Andy Johns should be justifiably proud of and is a game that any self-respecting Spectrum fan should be sure to check out: highly recommended!
The digital edition of the game has been released for free and is available from BubbleSoft Games.