Download: pssp.prg
Source: jimbo.itch.io
PETSCII Side-Scrolling Platformer
Midnight Crimes, VIC-20
Download: MidnightCrimes-vic20-24k.zip
Source: huffelduff.itch.io
2005 C64 Basic Games Compilation
1. Acey Ducey Card Game
2. A*Mazing
3. Awari
4. Ballistics
5. Batnum
6. Bowl
7. Bug
8. Simulation of Darts
9. Dicegame
10. Drag Strip
SNK vs CAPCOM for the Commodore 64/128 Released!
New features have been implemented and corrections
have been made to many aspects of the gameplay. Flying parries,
new/modified special and super moves, special and super combo chaining,
special pre-fight animations and secret ending in hard difficulty level.
Download: svc.crt
Download: SNK vs CAPCOM manual.pdf
Lemon64: SNK vs CAPCOM
Empire Strikes Back Plus/4 Port by Sasvári Tamás Released!
Undergoing graphic compromises, managing software sprites, reducing the color clash at its minimum, fighting against wicked bugs, in the very end Sasvári Tamás, our monumental TCFS Maestro, has ported Megastyle’s The Empire Strikes Back on Plus/4!
After a long run from far, by converting the old classic games, he has reached the contemporary game scene, converting a game released one year ago, and closing his circle of successes! And not to mention the fantastic contribution from Csabo of Legion Of Doom, spending here all his great skills into what we can easily define his own masterpiece!
Download the game here: the_empire_strikes_back.prg
Lancess Priya, Commodore Plus/4
Lancess Priya, originally a Commodore 64 game, which was winner of the WiLD Demo Competition at Vammala Party 2023.
Download: lancess_priya.prg
Source: plus4world.powweb.com
Kung Fu Flash v1.48 Firmware released
Download: v1.48
More Info: Kung Fu Flash
Source: https://www.cascade64.de
Castle Master, An Eternity of Atmospheric Adventure. Amiga
Your Quest? Rescue them!
Now, you're hit by one of my favourite things about Castle Master - the title and in-game tuneage by Matt Furniss. On the C64 version, you get a chiptune rendition whereas on Amiga, it's a sampled one. Both are great and so atmospheric. And even though it was the C64 version I first played, it's the Amiga rendition that sticks in my head the most. It's also the version of the game I recommend you play unless you have a LOT of patience.
Super Monza GP 2, Expanded VIC-20 32K
Download: SMGP2.zip
Denise C64/Amiga emulator with PAL shader and runAhead
I must say the emulation for Amiga is very good, every .adf I threw at it, loaded first time, sound was great, everything is smooth, no issues. Setting up the Joystick was a bit of a pain though. I use a wireless Xbox controller on my pc and the emulator wouldn’t play ball with the analogue sticks, so I set the controls up on the d-pad instead and then everything was ok. So overall Amiga emulation was good, except one major issue, the mouse. I spent a good amount of time trying to get this to work with no avail.
In WinUAE it’s very easy, you click the emulator window, WinUAE locks your mouse into the window and you use your mouse within the emulator, F12 or clicking the mouse wheel unlocks it out again. Denise won’t let you do this, in fact it just doesn’t work at all, and I couldn’t find a setting anywhere to change this. A big problem, maybe I have missed something obvious somewhere, I have no idea. Maybe the coders behind Denise could drop a comment below to let us know how to sort this, as some games you just can’t play without a mouse click past the intro.
Moving onto the C64 side of things, I really don’t have much to say about this, everything worked, no real issues, well maybe one, the latency when shooting in some games can be a bit laggy, this could do with a tweak in the future, as some games really need that accuracy and timing, but overall C64 emulation is solid.
I would say this emulator still has a few teething issues, but it’s looking to be a good contender against the older well known emulators. I think in the future, this could be a number one choice. Head over to https://sourceforge.net/projects/deniseemu/ and take a look yourself.
Italodisco vol.1 by Trinity, Amiga Music Disk
Download: italod1sco.zip
Source: Pouet
Hopman, Commodore 64
Hopman can walk and jump. Sometimes it is useful to take one of the elevators, but be careful, you can fall down there quickly! Think ahead to go quick enough into the exits direction, as time is ticking.
The purple monsters from the game Lift are back too, they still want to catch and kill you. Download the game here: Hopman+4HD[EX].d64
Source: CSDb
Floppy Bird Preview 2
Source: CSDb
QIXSCII, Commodore 64
Download: QIXSCII.d64
Source: romwer.itch.io/qixscii, cascade64.de
Retro Scape 64 Preview 2, Commodore 64
Download: RetroScape64 Preview 2
Source: CSDb
Magic Math, Commodore 64
Download: Magic Math.d64
Source: cascade64.de
The Holy Cube, Commodore 64
One button action puzzler. Coded in kickassembler in the c64 game engine cry64engine.
Try to catch all pixel stars, circles. Try not to lose too many lives and you might finish the game! Tested on the usual emulators and an original Commodore 64.
Download: The_Holy_Cube_+3D_LAXITY.d64
Source: lemon64
Megastyles Empire Strikes Back Plus/4 Port Teased by Sasvári Tamás
Watch Video: Facebook
Megastyle Website
TED Vibes 2 by Exceed & Offence
For TED Vibes 2, 15 musicians from 9 countries joined to create music
for the TED chip. Some of them are veteran musicians from the SID and
AY scene. The result was an exciting and stylistically very diverse
collection of music. Brilliant graphics by Pal/Offence, a well-known pixel artist from C64 and Amiga scene.
Download: ted_vibes_2.zip
Source: plus4world.powweb.com
Pouet: TED Vibes 2
Rogue Declan Zero, Amiga
The wizards have been at it again, and this time they’ve accidentally opened Hell Portals under the castle! Now it’s up to you, brave, brave Sir Declan, to delve into each procedurally generated castle dungeon and find enough magical shards to access and close its portal.
Features
- 50fps 2D hell-blasting action
- Forty billion procedurally generated dungeons
- Multiple control schemes, including the amazing new Abstraction Games twin-stick controller
- Many enemies to defeat and traps to avoid
- Upgrades to unlock as you progress
- Legendary magical artifacts to recover
- Hapless villagers to save
- Online high score table for the Roguest Declans
- WINNER of the AmiGameJam 2022
Minimum System Requirements
Classic Amiga OCS, Kickstart 1.3+, 512Kb Chip RAM, 512Kb Other RAM
Download: Rogue Declan Zero 1.01
Giana Power Edition 2023
Released by: Who Cares
Release Date: 15 September 2023
Download: wc-gianapowered!.d64
Source: CSDb
Ooze: The Escape, Amiga Version Updated.
Download: Ooze-amiga.zip
Source: bubblesoftgames.com
Doomed PETSCII Pacman, Commodore 64
Download: Doomed PETSCII Pacman
Source: CSDb
Colodrio, A New Plus/4 Game released at Function 2023
Super 8 Football for the Commodore 64 Released!
RetroGamerNation C64 Round Up: September 2023. Latest News, Gfx and Games!
YouTube: RetroGamerNation
Source: RetroGamerNation
All Aboard! The Last Train to Tranz-Central, ZX Spectrum
I enjoy waxing nostalgic about the classics (and
not so classics!) of yesteryear, but it's always important to remember
that there's a flourishing scene of new games for old machines and consoles. There are heaps of new games to try before reaching for Jet Set Willy or Skool Daze for the umpteenth time.
Read more »
Pastfinder, Commodore 64
Well. Come. Back.
Back in time, my friends, to 1984, or should we say 8878? No - I was right the first time: 1984. A plucky chap, way back when created a game on one of the Atari 8-Bit computers called Explorer. Activision got hold of it and said - no chance - we're calling it PASTFINDER. Also, get someone to port it to the C64 – because we’re selling shed loads of them. And lo - they did.
David Lubar’s “Pastfinder” is an absolute gem of a game. Reviewed in the very first edition of Zzap64 it scored some 86% (it was reviewed many years later when released on Mastertronic’s MAD budget label and clocked up a whopping 93% - which is much more fitting!) earning itself a Sizzler to boot. It’s bloody brilliant. Bloody difficult. Bloody bonkers. But bloody brilliant.
A key contributing factor to this is simply the gameplay – it is so, so, so simple. Though, the background and actual thread of what you have to do always felt way more complicated in the 80s – I’m still not quite sure now. But the way your Pastfinder craft moves, with its vaguely arachnid-esque leg movements and stunning spinning horizontal movement - delightful; the frankly very basic, but excellently-designed planet surfaces and colour combos are interesting and some are dynamic: with moving parts causing terrain obstacles and forcing erratic avoidances; the limited SFX and repetitive noises – all add up to a cracking computer game steeped in that heavy metal / radiation / future gone tits up vibe. It is delicious.
Outrun on the Commodore 64
Nothing makes this man go moist as much as hearing some decent retro-gaming music played out of a tri-channelled sound chip called SID. Wotcha!
"Splash Wave" and "Magical Sound Shower" are arguably (is anything not "arguably" nowadays?) two of the most well-known video game slices of aural delight out there and indeed, so is "Passing Breeze" which was scurrilously omitted from the C64 conversion. Sam is forever aggrieved.
We all likely recall seeing for the first time that huge arcade cabinet grounded on the barking mad arcade carpet and thinking - they've got an actual Ferrari in here!?!?!? I also remember never playing it, because it was 50p a go and not 10p a go (like Roadblasters or Bubble Bobble was), but I sure spent a good few minutes stood there standing, watching some other kid failing miserably at this glorious-looking SEGA racer.
Isometric Adventures in Sherwood - The Adventures of Robin Hood, Commodore Amiga
Not strictly an Amiga game, The Adventures of Robin Hood was published by Millennium in 1991. It casts you as the eponymous heroic outlaw of legend, who has been kicked out of his castle by the villainous Sheriff of Nottingham and begins his new adventures having a bit of a mope by the castle walls.
One thing you might have noticed about the Robin on the cover is that he seems to be a slightly odd fusion of Errol Flynn's Robin Hood in appearance and posed like Kevin Costner in the then-recently released Robin Hood: Prince of Thieves movie.
Alan Rickman was so good in that, wasn't he?
Backup of Vitno Game Reviews Begins
Currently we have two new (old) reviews by Alec, Pets Rescue for the C16/Plus/4 and also Nixy The Glade Sprite which is a ZX Spectrum game. Why are we sharing ZX Spectrum stuff on CommodoreBlog, I hear you scream! Well these reviews are just too good to lose and although CommodoreBlog is technically a Commodore website, just like the Twitter account, we occasionally like to share News and such about various other platforms. I am particularly fond of ZX Spectrum, Atari 8-bit, Atari ST, Amstrad and MSX, so don't be too surprised to see these formats pop up now and then here. It's my blog, there are no rules! I have also added a few Amiga and Speccy reviews by yours truly. You can find them over on the Reviews page.
Retro Rewind: Alpharay, an impressive shooter for the Commodore Plus/4
Developed by the team that brought us Pets Rescue for the Plus 4, Alpharay is a visually impressive horizontal scrolling shoot ’em up that sees you power-up your Alpharay fighter with the objective to destroy the enemy robot fleet that is invading your home system. The game features six graphically gorgeous levels to battle through, a power-up weapon system and a great soundtrack driving the action gameplay all along the way.
Source: plus4world.powweb.com
High Voltage TED Collection, Listen to 908 Commodore Plus/4 Favourites!
High Voltage TED Collection (HVTC) is an attempt to create a pure TED collection. (Music for the Commodore C16, 116 and the Plus/4.) Created from the cleanest code that generates the music and archives it in a structured format. Currently there are 908 tunes available in the database.
Website: plus4world.powweb.com
Scorpius, Commodore 64
Now – just hold on a minute, alright? Some of you that read this are going to fling your arms up into the air and start huffing and puffing about horizontally-scrolling shooters and R-Type and Katakis and Armalyte and all the rest of it. Some of you, will be sagely nodding your head, thinking back to the Entropic Days of Elysium whence you and a friend spent many a moment, both ports plugged with joy, bobbing along blasting enemies in subaquatic glee. A few might be trying to remember the power-ups; select chunks of humanity will have a repetitive, though not un-kind SID in their head, timed to the back and forth bob of their craft. Do you remember the days, my friends? When computer games cost us £1.99?
For me, Scorpius was a Saturday Pocket Money Punt – I had enough for one game, as was often the case and devouring the rack of budget titles that I didn’t yet have, something grabbed me about Scorpius. Now, this was way before I realised the pedigree associated with the game and it wasn’t until much, much later, by happenstance, that I made the connection between Scorpius and The Rowland Brothers (now, what else did they do..?) – when you look, the links are so, so obvious now.
FIZZ, A New Platform Puzzler Released for the Commodore 64!
Download: FIZZ-V1.0.0.zip
LED Storm, Commodore 64
Well. Come. Back.
Dateline 1989: LED Storm, ladies and gentlemen is an absolute banging C64 game and arcade conversion from those plucky people at Software Creations. Now, I'll be honest, unlike other arcade conversions, I am pretty certain I never actually played (potentially even saw) LED Storm in the local arcade "Dusters" back in Plymouth as I was growing up in 1988. However, I absolutely, and with great fondness, recall getting a copy of and playing for some hours at a time the C64 version.Who cares about the premise? Not I, m'lud, I hear you cry and I tend to agree and frankly, the 'story' behind LED Storm is immediately forgettable. Something, I am sure, about a "Red car and a Blue car had a race... But all Red wanted to do was stuff his face...", oh and the ability to transform your vehicle from a cool, squat fat-looking (hyper) sports car into some sort of motorised cycle. And "L.E.D."..? Laser Enhanced Destruction Storm - of course!
Deadhead Preview, Commodore 64
Download: Preview_Deadhead.zip
Source: GTW
Tales of Gorluth III Dungeon of Reminiscence. Now available to download on itch.io for your Amiga!
To Boldly Go - Star Trek: The Rebel Universe, Commodore 64
Star Trek: The Rebel Universe set forth on a voyage to Atari ST space in 1987, followed by excursions to the Commodore 64 and DOS PCs the following year. No Amiga version, sadly! And it's the Commodore 64 port that I'm going to wax lyrical about today as it was the version I first played in 1989 and have the most fondness for - and my first ever Star Trek game.
Published by Simon & Schuster in North America and by Firebird in Europe, The Rebel Universe has you taking on the roles of Captain Kirk and the rest of the command crew and tasks you with a deadly mission: You have five years to uncover the cause of a spreading wave of mutinous behaviour that is causing Federation captains to go rogue - Klingon scheming is suspected! An entire sector of space has been quarantined and the sector's isolation will become permanent unless you complete the mission - trapping the Enterprise inside forever!
A C128D Comes Home - June from Nybbles and Bytes with Bil Herd
YouTube: Bil Herd
Amigos: Everything Amiga, Tiny Troops!
Source: Amigos: Everything Amiga
Zapped to the Past Episode 119 March 1989
Listen: Episode 119
Source: zappedtothepast.com